precision mediump float;

uniform mat4 u_MVPMatrix;
uniform mat4 u_mvMatrix;

attribute vec4 a_Position;
attribute vec3 a_texCoords;

varying vec2 v_texCoords;

void main()
{
	v_texCoords = a_texCoords;
	
	gl_Position = u_MVPMatrix * (u_mvMatrix * a_Position);
}
